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3D Developer for Blender and Unreal Engine

You say what you want to see. It builds it in 3D.

A senior 3D artist as an add-on in Blender and as a plugin in Unreal Engine. It builds the scene, picks materials and light, sets up the camera, animates, checks the result itself and improves it until it is right.

  • 2 programs: Blender and Unreal
  • 1 plan, also for Roblox
  • 4 levels, from fast to top

What it makes

From one sentence to a complete scene

You don't need any 3D knowledge. A rough idea is enough. With Improve, it first turns it into a complete brief.

Scenes and moods

Fantasy, sci-fi, interiors, a product on a pedestal, a landscape. With shape, materials, light, mist and a camera that makes the composition strong.

Objects and characters

It builds simple and technical shapes itself. Organic shapes such as characters, monsters, plants or weapons with ornaments are generated as a 3D model and placed in your scene.

Animation and motion graphics

Camera moves, objects coming into view, a title card that builds up. All as code, so a change is one number and not an hour of re-animating.

Rendering (Blender)

An image as png or an animation as mp4, rendered on your own computer and graphics card. You see the result in the folder next to your file.

Levels and mood (Unreal)

Lighting with sun, sky and mist, materials, props and setups in your level. You undo every step with Ctrl+Z.

It checks for itself

After every big step it takes a screenshot and reviews it: is something floating, is the light too flat, is the shape right. Then it improves it in the next round.

How it works

Install, connect, give a brief

  1. Choose a planThe same plan as the Game Developer for Roblox. Your rounds apply to Roblox, Blender and Unreal together.
  2. Install the add-on or pluginBlender: one file, install via Preferences. Unreal: a folder in the Plugins folder of your project. The instructions are in your account.
  3. Connect with a codeEnter a code from your account in Blender, or enter the code that Unreal shows at netslim.nl.
  4. Give your briefIn Blender in the Netslim panel, or for both in your account at netslim.nl. It works in rounds. You see what it does in each round.

Levels

You choose how hard it thinks

Behind each level is the AI that is currently best at it. We keep track of that. You don't have to choose or connect anything.

Automatic
Picks the best AI for each step per round: modeling, or setup, light and animation. Recommended. 1 ronde per ronde
Fast
For small changes and quick tries. 1 ronde per ronde
Strong
Strong at everything, the fixed choice for bigger work. 1 ronde per ronde
Top
The strongest available, for the best result. 2 rondes per ronde

A round with a lot of work can count as multiple rounds. You see that right away in the panel. Never more than you have, never a bill afterwards. A generated 3D model costs one or more rounds, only if it succeeds.

Packages

One plan for Roblox, Blender and Unreal

Everything is prepaid, cancel monthly. Out of rounds? Buy extra rounds or upgrade.

Start

€ 79,00per maand, excl. btw · € 95,59 incl. btw

50 build rounds per month

€ 1.58 per round

Promost popular

€ 199,00per maand, excl. btw · € 240,79 incl. btw

150 build rounds per month

€ 1.33 per round

Studio

€ 449,00per maand, excl. btw · € 543,29 incl. btw

400 build rounds per month

€ 1.12 per round

Out of rounds? Buy extra rounds for € 1.50 per round excl. VAT (€ 1.82 incl. VAT), minimum 10, or upgrade. Everything paid upfront, never a bill afterwards. Cancel monthly.

Questions

Good to know

Which versions work?

Blender 4.2 and newer (Windows, Mac and Linux) and Unreal Engine 5.1 and newer with the Python Editor Script Plugin enabled.

What can't it do?

In Unreal, it can't draw Blueprint logic in the graph. It tells you so honestly and then builds what it can. It doesn't save your file or level and doesn't open other files: you do that. A generated model is good as a base, but for a main character in a film you may still want to touch it up by hand.

What does Netslim see of my project?

The brief, the names, types and positions of objects in the open scene, and the screenshots it takes itself to check its work. No other files on your computer.

Can it go wrong in my file?

You undo every round in Blender and every step in Unreal with Ctrl+Z. It doesn't delete anything of yours unless you ask it to, and it puts its own work in a separate Netslim collection or folder.

Is it AI?

Yes. Check its work as you would with a new colleague.

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